Via this demonstration of reinterpreting an ALCOL code from 1968 to regenerate the iconic early computer art (see also here and here) of pioneer Georg Nees with a modern programming language, Python with an injection of randomness, we are pleased to have made the acquaintance—courtesy of Quantum of Sollazzo—of the founding champion of computer-aided design and architecture and studies in computer graphics.
Working as a mathematician for Siemens electrical engineering division in Erlangen, Nees (*1926 - †2016) got his first experience with programming in 1959, eventually graduating to a Zuse Graphomat Z64 plotter to create his computer sculptures, his original commission being charged with finding a practical use for the machine, the milling and carving of components controlled by the programme, prefiguring 3D printing and showed how code can produce such “gravel,” distorting and rotating the squares to introduce chaos or equally bringing back order. Retiring from Siemens in 1985, Nees focused on aesthetics and semiotics, the study of symbols and signs, as applied to media and design, exhibiting his collaborative work with rudimentary AI engines, as one of the first centaurs, seeding the instructions and prompts with philosophical and mythical commands to see the effects on the output. The Schotter Plots are exhibited in the Victoria & Albert museum. Much more at the links above.