Sunday 28 July 2019

agronomy-om-nom-nom

Via Kottke’s Quick Links, we are helped to the realisation that the dominate trend in gaming and by extension, simulations, is your garden-variety agricultural challenge, be that in fostering plants, foraging or cultivating a victory garden for one’s own survival.
I suppose that there’s a universal theme to all computerised games that could admit of the same analogy—though some instances are more obvious than others—and a certain stress-relieving quality that is present in and and common to the stakes of all diversions, though often times progress is measured differently and in the permission to fail and try again, there’s nonetheless something in the Zeitgeist that game architects and engineers are connecting with regarding anxiety and accomplishment. I hope that this skills and rewards can translate to being better, more engaged caretakers of the natural world we increasingly find ourselves estranged from.