Saturday, 5 September 2015

palisade-park or load-bearing

This nice little appreciation of the iconic stave church of Borgund in Norway from Twisted Sifter reminded us of our visit there a few years ago. Of course the natural beauty of that country is nonpareil with whatever man-made constructs can frame it. It was truly a wonderful and privileged experience and we are hoping to be back and astounded again one of these days pretty soon.

rebus oder panda, pizza, oselot

There is how PfRC translates into emoji, according to the service Linkmoji.  This demonstration, that comes to us via WIRED!, is a little baffling linguistically, I admit, plus a bit recursive as we are just linking back to this site.  So share with us how your website looks in webdings or however this sequence is generated.  It seems to come out differently each time and there are poo and non-poo versions available.

graphic dynamism or baby bells

Saul Bass gave Ma Bell a crisper corporate logo in 1969 that was in use until 1983 when Bass himself pitched the Death Star design to a dismantled and reorganised AT&T, as Kottke shares with some more background and promotional featurette. That blogger has also noted that lately what goes around, comes around in design and branding.

your princess is in another castle

Via that other intrepid adventuress, Nag on the Lake, we are invited on field-trip with the team of explorers of Atlas Obscura to Saint Petersburg to see the conservation efforts of a group of nostalgic and impassioned group of college students, which has produced a vintage arcade experience.
Visitors are immersed in an ensemble of loving restored and playable games and refreshments that capture the ethos of the Soviet Union during the ‘70s and ‘80s. This unique installation (which is presenting some major maintenance challenges) consists of gaming machines that were not only about fun and fantasy—commissioned in accordance with the wishes of the state, there was little time or tolerance for anthropomorphic mushrooms and damsels in distress and these games rather emphasised hand-eye coordination, strategy and team-work over competition. Although no one can say for certain as the provenance of the games is a classified matter, they were probably designed and programmed in the same facilities and by the same computer scientists that were charged with the maintenance of the Soviets’ nuclear weapons arsenal.