Sunday, 13 October 2024

roll for insight (11. 901)

As Dungeons & Dragons marks its fiftieth anniversary—the tabletop role-playing game that invites players to invent and articulate their own narrative arcs, psychiatrists are increasingly prone to recognise the benefit of play as a heuristic for group therapy. Whilst research is ongoing regarding improving social skills and empathy, many patients and counsellors (in the loose role of Dungeon Master, despite or because of the attendant Satanic Panic) alike have accepted the approach as effective.