
Via
Waxy, we enjoyed this look back at the briefly popular method of
scanning code from paper from Cauzin Softstrip. A precursor to the modern QR-Code, programmes were printed in bands, highly compressed so encoding wouldn’t take up too much real estate in the periodicals that carried them (
see also), most distributing computer games, like this early version of Minesweeper, Othello, Checks, Free Ski, etc. The scanning wand itself was about the size of a baguette and didn’t always produce the right output—and the games themselves in retrospect didn’t quite deliver in terms of play, though the cover art, illustrations and gaming manuals (plus a little imagination) completed the experience. More from Ironic Sans (
previously) at the link above.
synchronoptica
one year ago:Django Reinhardt’s jazz band (with synchronoptica) plus assorted links worth revisiting
seven years ago: more links to enjoy
nine years ago: even more links to revisit
ten years ago: the linocuts of Edward Bawden
eleven years ago: more public outrage over mass-surveillance